Vision Empower team member Geetha leading vision-impaired children in a play session at Shree Ramana Maharishi Academy for the Blind, Bangalore.
A teacher of vision-impaired children participates in a game facilitated by Vision Empower co-founder Vidhya at Microsoft Research’s Room for Empowerment.
Vision Empower team members leading visually impaired children in a play session at School for the Blind.
Microsoft Researcher Gesu leading a vision-impaired teacher through a Nintendo Switch game.
Simple video games in development at Microsoft Research’s Room for Empowerment.
We believe that with the right (playful) intervention, technology can be leveraged to educate and design for accessibility. We also believe that learning through play is a right to be made accessible to all.
Play can be incorporated for creative learning solutions in any context. We work with children and adults who are vision impaired, physically disabled, deaf, and those that are neurologically diverse.
Video games for those on the autism spectrum, numeracy card games, gestural apps for the vision impaired, VR experiences for the mobility impaired, and more! We have a dedicated space for play and development.
Video game workshops for teachers of blind students, brainstorming sessions with deaf Indian Sign Language trainers; we believe in passing on play to be shared far and wide.
— From “Homo Ludens” by Johan Huizinga