All for Play, Play for All

We believe that with the right (playful) intervention, technology can be leveraged to educate and design for accessibility.  We also believe that learning through play is a right to be made accessible to all.

 

Research on Play

Play can be incorporated for creative learning solutions in any context. We work with children and adults who are vision impaired, physically disabled, deaf, and those that are neurologically diverse.

Research and Publications »

Space for Play

Video games for those on the autism spectrum, numeracy card games, gestural apps for the vision impaired, VR experiences for the mobility impaired, and more! We have a dedicated space for play and development.

Room for Empowerment »

Teaching Play

Video game workshops for teachers of blind students, brainstorming sessions with deaf Indian Sign Language trainers; we believe in passing on play to be shared far and wide.

Outreach »

 
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Playing in the Global South

What does it mean to advocate playful learning for accessibility in a country of rampant accessibility challenges, lacking resources, and without a culture of dedicated design for accessibility?

 

Play is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.

— From “Homo Ludens” by Johan Huizinga

 
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Playing on the Same Team

We work with some of the brightest minds and hardest working change-makers in India and the world to bring accessible design and playful learning for all.